rockets reduce the characteristics of planes too much the fights are monotonous: in WoT, there are multiple classes with different gameplay, but WOWp is basically reduced to fighters (light and heavy) and assault planes, where assault planes can work as “superheavy fighters” as well, so in the end, it’s like “World of Fighters” the maps are too small, the fact that the fights are quick on them does not mean automatically that the fights are fun Dietolong names the following reason for WoWp failure: As you can see, the tendency is quite clear. This graph represents the online numbers of each day (the red line puts it in average). One of the more promined Russian community members, Dietolog (also a known troll, but this post is actually quite serious) wrote a post about this issue.Īt first, he showed this graph about the WoWp RU attendance: I think that by now, everyone is aware that the World of Warplanes project ended in failure and Russian players are discussing, why did it actually happen.