'Not all of this information was under a version control system,' the Nostalrius team wrote. In addition to the source code, Blizzard needs all the other elements of a build, like data, models, maps, and so on. Making legacy servers a reality, however, is more complicated. The main takeaways were, from the Nostalrius team's point of view, that 'these guys WANT to have legacy WOW servers, that is for sure', and that 'they DO have the source code for Vanilla WOW'. I've never seen Blizzard be so open to outsiders.Ī summary of the day at Blizzard HQ was posted on the Nostalrius forum. That's the power of a big community - and the power of a big Nostalrius petition. And now, barely two months later, the Nostalrius team is invited to a two-hour meeting (that turned into five hours) with the very top tier of Blizzard - and allowed to talk about it afterwards.
Here is a group of people responsible for running WOW servers against the rules so Blizzard's legal team swooped and shut them down. Allen Brack (WOW executive producer), Tom Chilton (game director), Ion Hazzikostas (assistant game director) and Marco Koegler (technical director)? Who would have thought a team behind a private/pirate World of Warcraft server - depending on how you look at it - would one day be invited to Blizzard for a meeting that included Mike Morhaime (CEO), J. This whole Nostalrius business has been remarkable.